I just finished Too Human (literally, I just put down the controller and picked up my computer just this minute) and I am not impressed. Good ole Dennis has a lot of hype to answer for. This game is in very sharp contrast to another game I recently played, Fallout 3. Whereas Fallout had interesting characters that are well rounded and have decent dialog, Too Human's Aesir are just a bunch of jerks. Balder was, for lack of a better term, an ass. He was modeled poorly, voiced stiffly and just not an engaging character. What I really want to know is why the development team thought that making their main character as acerbic as possible was good for the game?

For me, story and character are the two main ingredients to make a great game, and this one falls short on both counts. The characters I've already covered, and the story? The story doesn't make a lick of sense. To be honest, I don't know what the point of the whole game was. I know that the Aesir are in charge (self appointed and reviled by the look of things) of protecting the humans, from seemingly rogue elements of themselves. Who, or what, exactly are the Aesir? We find out early on in one of the many lengthy cut scenes that they are actually the Aesir Corporation. So, are they human or not? We have no idea whatsoever. These Aesir do have the annoying habit of refering to themselves as gods? Really? A little high on themselves, aren't they?

Controlling balder is a bit of pain in itself. The left stick controls movement and the right controls attack direction. Did I mention that there is no way to control the camera? No? Well, there isn't, and it allows a lot of cheap shots that will kill you. When I say a lot, I don't mean 5, 10 or even 50 times. In fact, if you put any time into this game at all, you will receive the coveted Valkyrie's Folly achievement (which I got) for dying 100 times during the game. Sounds like an unobtainable number, right? Not when you can't see what you are doing with a character that moves slower than molasses, and even slower when using a weapon. Speaking of the Valkyries, I'm not going to complain about how long it takes to restart after one of my numerous deaths, I actually liked that. It gave me time to write e-mails, check out news on other, better games and update my Twitter feed. Good stuff there. Attacking is a chore made worse by having a sloppy control scheme for attacks mapped to the right stick. I only managed to throw out one or two different types of attacks. What I did do most of the time was pull my guns and stay out of the enemy's range while circling and firing at them. Hey, that strategy works well most of the time. What I also hate is the fact that everyone making games today must have attended the Bungie School of Wave Enemy Design. I swear in one protracted and escruciating level I was fighting the Flood. I hate the Flood.

Graphically, the game looks last gen, and from what I understand, Too Human was conceived as an original Xbox game. Well, it really shows. I can't even say that it's close to the graphical quality of recent PS3 or 360 games, it's just not good. See the pic over there? That's from a cut-scene. Most of the levels are uninspired, plus you've already seen them in a hundred other games. What you'll see are standard hallways and bland corridors for the most part, maybe just a bit taller, but not any more interesting. Speaking about what you've seen before, I swear the Aesir headquarters looks a damn sight like the Gardens from Final Fantasy VIII. No joke, they just have less jagged edges here. One of the attempts the designers made at changing things up was the addition of a cyberspace element in the game. Basically what it ends up being is a bland outdoor environment with a horrible draw distance and a ton of fog. Fog, was that really necessary? The cyberspace element itself is not very interesting. The goal in this computer realm is to interact with it's environment to affect objects in the real world. What this entails is simply pushing the right button to, say, open a gate. Flash to a scene where a door is opened in the real world. And that's about it. Sure, there are things to find in cyberspace, like a ton of rediculously named items and weapons, but you get the point. My question is this. How would pushing a tree over in cyberspace cause a bridge to rise in the real world?

Anyway, the bottom line for this game is simple. The game itself is not horrible, it's just that there are no compelling reasons to play it. The characters are annoying, the visuals are last gen and the play mechanics are frustrating. This game is most definitely a pass.
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OK, I've had a chance to replay a significant portion of the game again, and guess what? I realized that I absolutely hate this game. I hate that level design (boring corridor after boring corridor). I hate that none of the characters (save Cortana) have any personalities. But, most of all, I hate the flood (nothing else needed to explain that here).

Let me tell you first that I really did try to like the game. I started out feeling pretty good about it, not great, but good. Then I started to realize a couple of things. First off, the story never pulled me in. Usually I just fall into a good game because the story grabs me and stimulates my imagination, this game just didn't do that. I felt like that each chapter was disjointed from the last. Instead of traveling to a new area you are just kind of dumped off there. Let me explain. First, you start out on the ship. From there you jump into a lifepod and crash land on Halo. OK, can't really do anything about that. Master Chief isn't going to just jump out of the ship and free fall to the planet, right? Next you travel around the Halo (not too bad here) and end up getting picked up in a Pelican. Here's where the problem starts. From now on you are just picked up and dropped off, no actual progression from one area to another is involved. You are just taken from one place to another without any kind of a decent transition. Because of this the story feels kind of pieced together and just doesn't coalesce.

My second problem, the level designs are some of the most boring ones I've ever seen in a game. The ship is incredibly boring and sterile. I know, it's a military space ship, it's supposed to be neat and clean; but the damn thing is in a battle and severely damaged. So why aren't there more scorched walls, objects on fire, caved in walls or even bodies lying around. What, are there like 15 people on this giant ship? Things don't really get better on the ground. The Halo itself is not bad, not great though either. Then there's the buildings. Endless rooms that look like the room I was just in a couple of minutes ago is unforgivable and here's the reason why. This game has no mapping function for the levels, which isn't a bad thing in itself. Here is the bad thing: When every room or corridor or outdoor environment looks identical to what you've seen a couple of minutes ago, that is unforgivable. Frequently, in the buildings, you are attacked from enemies from all different directions. It's easy to get turned around an lose sight of which way you entered the room. You then look around and see a door; that must be where you need to go right? Wrong. Because of the fact that several of the rooms look identical, the only way I was able to tell if I was going the right way was if there were bodies on the ground, the rooms themselves are no help. Very frustrating, and it gets old seeing the same thing again, and again, and again.

I really do understand why this game was successful though. It wasn't about Master Chief. It wasn't about defeating the Covenant. It wasn't anything remotely tied to the (mostly nonexistent) story. It's all about the multiplayer. Nothing beats getting the buds together and having a little battle to see who's best, and there is nothing wrong with that. I just think that the rest of the experience (the campaign mode) isn't up to par.

I think that's enough about this game, I am starting on Halo 2 as soon as I finish this. Buy first one last question: Why don't any of the characters (especially the Covenant) have an ounce of personality in this game?
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I said a while back that in commemoration of the release of Halo Wars I was going to go back and play the previous three games in the series. Well, I finally have that damn power transformer so I started this not un-momentous task last night. I'm not going to rush. I'm not going to prejudge (again). I'm going to go through and just try to enjoy the games. After all, millions of people couldn't be wrong, could they? Don't answer that. Moving on.

First impressions (the second time) are good for the first Halo. I'm only a couple of hours in, but I have realized it's a pretty fun game. Kinda ugly looking in parts, but fun none the less. Now before you get all angry at me for calling it ugly, go back and play the ship level. OK, done yet? I don't agree with the level design, it is a bit on the sterile side, and tell me why all the corridors are two rights, two lefts, then repeat? I shouldn't get all fixated on the ship levels anyway. It was only one big tutorial level after all. But, once the action hits the ground on the Halo, things start looking much, much better. Anyway, I am not trying to hate on the game, I still like it and I'm having fun playing it. Again. Now, I have to get back to the game or I'll never finish all four. More useless impressions to come.
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Yes, I know I've said this before, but I really mean it this time (for now). Anyway, this is just too much damn work to do every couple of months. Plus, I think the blog looks damn cool this way. I really like the color scheme. What am I talking about? Of course I like the colors, I chose them after all. Anyway, let me know if I did a decent job or if I should stick to my day job. I think I know the answer, but I'll ask anyway. Alright, it's 12:20 am and it's time for bed, but I think I'll stay up for a bit longer. I'm actually ending this post due to a complete lack of witty things to say, kinda like normal. Tchuss.

Edit: OK, I just noticed how many times I used the work damn in there. Now I sound like a damn idiot.
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I know, I just changed this blog a little while ago. Well guess what? I got tired of it, it was just way too cluttered for my tastes. Plus, I didn't have the time it takes to update the video and slider features that were there. I really didn't like the layout of the posts either. Now I have a normal looking blog, although I'm trying to eliminate the rest of the brown on it. I don't know if I can be successful with it, the posts are on JPGs, meaning, I'd have to Photoshop the 3 different ones that make up the post background. I don't know if it's worth the trouble. That and my Photoshop skills are pretty lacking. Alright, it's 2:30 in the morning and I have to be up at 8 am. Time to rest my weary head. 'Night all.
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OK, so I just got back from vacation and decided to set up my gaming space. I have my 360 (I've actually had it sitting in my locker for the past couple of months) and I have a new 19" HDTV. I even have a dedicated internet connection in my room, ready for Live. But, there is one little problem. The power in my room is 22o volts, not the 110 that my good ole Xbox needs. That was almost a huge d'oh moment. Luckily, I did check the power supply before I plugged everything in. Now I find that all I need is a power transformer.
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