
Yes, the cellphone is turning into the next lucrative gaming platform. I know, I'm surprised myself. But, this is a growing trend, and no, it's not new. I used to work in the cellphone business, way back in those glory days of the mid 90's. Back then cellphones did not have color LCD screens. All we had back then were the standard one line number-only displays. State of the art was the Motorola StarTac phones. A game on a cellphone in those days? Not a chance, never happened. A couple of years later, something funny happened. Cellphones ended up getting LCD screens, and with them, games. They started with simple games are first, black and white versions of Snake or Tetris rip-offs were common, but not today.
The mobile gaming business is huge, and only getting bigger. It's been estimated that the mobile gaming business could possibly reach $8.4 billion by 2010. Now that's a lot of money up in the air, and todays big name publishers are trying to take advantage of it. Take a look at EA and Activision Blizzard. EA owns a company by the name of Jamdat, which in 2005 had an estimated $80 million in earnings and 31% market share in the cellphone gaming market. Second place was a little company called Namco that held 9%. You can see the logic behind the EA purchase of this company. Cellphone games are, by console gaming standards, cheap and easy to make. Why not jump into this ever growing market.

This year looks to be very interesting in the mobile market. Whether they realize it, Nintendo and Sony have more then each other as competition in the mobile marketplace. Cellphone games are very popular in other parts of the world, and it's only a matter of time they become popular here. Let's see what they can do with BioShock and (believe it or not) Spore. Yes, Spore, the massive evolution simulator, is scheduled to have a cellphone version too. What this means, we don't know, but it should be interesting.
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