Now this it truly amazing. Beta keys have been around a quite a while now and are used to help drum up support for an upcoming title, I don't think I've ever seen a beta as in demand as this one is. Why is this particular beta so sought after? I have seen no fewer then 6 different sites giving betas out in the last week, and all have been swamped. It isn't that LittleBigPlanet is a completely original idea. Forge in Halo 3, Dungeon Creator and RPG Maker all had a similar idea, but those attempts pale in comparison to this one. LittleBigPlanet is a title where, in fact, you get to create the game itself. How? By providing you with robust tools and numberous customization options, you are able to design and build your own game levels. Of course, if you so choose, you could just play the levels designed by the developers. But, where is the fun in that?

Now I'm not a really creative person, and designing is not my forte, but damned if I don't want this game too. Why? I don't know really, it's just a little hard to explain. Gimme a second to collect my thoughts on this one. OK, here goes. This game is all about using the imagination that you have. You are not required to have advanced degrees in game design or computer graphics to succeed here. All you need is a vision and the perseverance to make it happen, and frankly, it all boils down to having fun. From what I understand, having fun is pretty easy to do. Just take a look this. Even Adam seemed surprised at what he saw.

Now, it's not all about using the textures and objects that are included in the game itself. You can add whatever you want to the game, and it's only limited by your imagination. Now here's a video that any Xbox owner can relate to. I just love the warthog.

Having the tools and an imagination is not enough in itself to guarantee a game is going to be successful. It has to control well, have a learning curve that isn't too difficult, be fun, and having a bit of personality helps too. That's why I like this next video. This is a short section at the beginning of the game, the tutorial level as it is.

Media Molecule could have made a boring start like many games have done previously, instead, what they do is make you instantly part of the experience. Even though you play through the opening credits, you are getting an opportunity to become familiar with the controls. Not that there is much in the way of controls to grasp. You have run and jump, at least in the beginning. This is very much a pick up and play game.

As we've seen, this game is a little different from the norm. There are no violent deaths with spurts of blood. There are no bullets. And no one is going to cut off an appendage. There may be very little violence in LittleBigPlanet, but, with a game like this, you won't miss it.