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OK, so I haven't written here for a very long time, November in fact. I just so happen to have a very good reason for disappointing all my loyal (don't laugh too hard at this) fans. So what if the only people that actually read my stuff happen to be related to me my blood or marriage? Anyway, on to the excuse. See, the title says it all. I am at war. No, it's not the Call Of Duty 4 type of war, but the real thing. I am currently station at FOB (forward operating base) Hammer in Iraq. I know, cool name isn't it? I hate to say though, that this is definitely one of the worst places for a avid gamer to be. Hell, I can't even get Internet here without going to an Internet cafe that the whole post stands in line for. Hopefully that will change soon. As far as gaming goes I'm hurting big time. No 360. No PS3. Not even a Wii. I do have my DS and PSP, but those little things can only get a hardcore gamer so far. Oh, the humanity of it all.

I'm not saying that buying a DS and PSP was a mistake. On the contrary, I'd be a lot worse off without them. I don't actually need an electronic device to keep me entertained, I do read frequently, but they do break the monotony of a place like this. Here's a little something you may not know, gaming is a very popular pastime for deployed military members. During my last deployment to the land of camels and dirt just about my entire team had a PS2 or a computer. We had set up a LAN between our CHUs (container housing units) and had some memorable hours of Counterstrike matches (no, that wasn't all I did during the deployment). I wasn't very good at those matches, after all I was an avid console gamer used to a pad and didn't even have a mouse to use, but we had a great time.

And that is the whole point of gaming. Some people pick up a controller and instantly forget the purpose of these games. Fun. Contrary to popular belief, gaming is not just about increasing your gamerscore or getting as many trophies as possible. And in a place like this, a little fun goes a long way.

I think that covers it for my long overdue update. I look forward to being able to get online soon with my Xbox and have some fun with other gamers. I may not be able to do it this month, but it will happen. 'Til next time.
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Imagine my surprise when I checked the inbox of my humble e-mail to find a message from Microsoft. Well, I get messages about hotmail all the time (damn unblockable spam), but this was different, this was about the Xbox 360. So, what could Microsoft be telling me that I didn't already know? Then I saw the subject line. "Xbox 360 NXE- You have been selected." Me? Selected for the NXE preview? I know Major Nelson said that several thousand would be able to get in early, but since that logic didn't work for me with the LBP beta, I didn't expect it to work this time either. Well, on to the preview.

Downloading the update and installing it only takes 5 or 6 minutes. This is one advantage that Microsoft has over Sony, faster downloads and updates. It took 3 or 4 times as long to update LBP (which I also got yesterday, but that is for another post) to version 1.03 than it took to completely change my Xbox dashboard. Sony, you really need to fix that. Anyway, after the download and install is complete I was then required to select a virtual me. Yes, avatars are mandatory now. Is that a bad thing? No, I actually had a bit of fun selecting my avatar from the 8 standard choices, then customizing it to my liking. The change features tab has 9 choices in customizing your virtual dude (or dudette). You have the option to adjust your hair, eyes, eyebrows, ears, nose, face (facial features such as moles and freckles and facial hair are selected here), chin, mouth, and skin color and body (height and weight are adjusted here). Plenty of options for everyone.

Is that all you can do to your avatar? Nope, you can also select what clothes you want him or her to wear. There are 8 options for adjusting your avatars appearance here. You can choose what top, headwear, makeup (eye shadow and lip color), bottoms, head accessories (glasses and earrings), dress up (a white morning suit and a tan formal suit are here), shoes, and body accessories (wristwear, rings, gloves). The last option is the ability to save and name that special outfit that you just made. From here you get to take your gamer picture. You can zoom in or out, turn your avatar to the left or right, move his or her head around, and take whatever picture that you like. You want to take a picture of the top of your head? Feel free. How about the back? That's OK, too. You can preview the picture and then save if you like it. If you are done messing around with the digital you, you can either start over (if you are break mirrors ugly, you may want to take this option) or save and exit. After saving your avatar he does a little fist pump and a little jig. Now, onto the meat of the update, the dashboard itself.

My first impression of the NXE? I like it. The old dashboard just didn't do it for me. It felt like a step backward on a machine trying to be a step ahead. I never had an original Xbox, but the blades felt like they would have been more appropriate on that machine, not a next gen console. This update changes that for me, it looks cleaner, is easier to navigate, and seems to be organized a lot better then it was. I know some people will disagree with me for saying this, but the NXE has a similar setup to the XMB. Turn the XMB 90 degrees clockwise, use phrases instead of icons on the up/down portion of the bar and use tiles with descriptions and picures on them instead of the option choices for the left/right bar and you have the NXE. Look, I will be honest here, I think the XMB succeeded where the blades failed because of simplicity. The XMB was uncluttered with too much unneeded information and advertisements that the blades were littered with. Having an NXE that takes a few cues from the XMB is not a bad thing, and I applaud Microsoft for realizing it.

Starting out on the new dashboard you have several choices that are called channels. It starts with the Spotlight channel and goes to the My Xbox channel, Game Marketplace channel, Video Marketplace channel, Friends channel, Inside Xbox channel, the Events channel, and finally, the Welcome channel (this channel can be set to hide if you don't want it). I can't stress enough how clean and uncluttered the new system is. Finding the channel I want is as easy as pushing the left stick up or down. When you hit the channel that you want, say the My Xbox channel, you will see additional tiles appear to the right of the main one. Again, using the left stick, you can move left or right to select which subchannel that you want. If you want to see your achievements for example (and who wouldn't?) select the My Xbox channel. From there you will see (if your profile is signed in) your avatar standing there in front of the second tile. Select that subchannel, then move to the right. From there you will see that each game you have played will have it's very own tile, and on these tiles, you will see all the acheivements for that game.

When I say every game I mean every game is shown. If you've played Spongebob just to pad your gamerscore, a tile will show up. Played a last gen Barbie game recently, yep, it'll be there too. On each tile you will see the title of the game, a couple of bars on the right side (signifying the gamerscore and the number of achievements unlocked from that title), date last played and all the achievements available for that game shown below. I love gaming, but I'm obviously not a gamerscore whore as my tiles show. I don't have any of the titles know for score padding and even have a pretty good amount of locked achievements from the games that I have played. Maybe I'll get to those in the future. The bottom line is that with this new system all your information for a specific title is available with just one glance. Instead of having to drill down into a couple of menu options, it's all in plain sight for everyone to see.

Now, the big question. How is the marketplace handled on the NXE? Is it still a pain to try and find that title that you want? Starting off, there are two ways to get to the Marketplace channel. The first is using the main channel options by scrolling up or down to get to the Game or Video Marketplace channels. The second way is to push the Y button while on the Spotlight channel to go directly to the Game Marketplace channel. From here you have the option of selecting All Games, Arcade, Game Add-ons, Community Games, Xbox Originals, Themes and Gamer Pictures, Game Demos, and Game Videos. All of the previous options have 3 main selection tiles asocciated with them. You can select from a New Arrivals, Most Popular, or Browse tiles. These options are pretty self explanatory and basic, no need to go into detail. Now, let me walk you through something that I found interesting. Say, you see that Xbox Originals has just added GTA: San Adreas. Hit the A button on that tile and it takes you to another section with 5 tiles in it. The first shows the price and purchase options, pretty much the same as the old dashboard did. The next title over is the featured downloads tile, not much interesting here. The next tile over is where the new stuff starts. Images and screenshots, about damn time. Now, you can finally see what you are getting before you buy it, granted, not such a big deal with the original titles, but very welcome with gamer pics and themes. The next tile shows some basic information and features that the game has. Finally, the last tile has a full description of the game. What I like about this tile that was fixed from the old dash is that you can scroll the description up and down instead of waiting for it to do it automatically. New features, I love it.

Here's something else new, Community Games. As the description on the NXE says "user-created indie games that are not reviewed by ratings boards." So, some fruit off of the XNA tree has arrived. These are independently developed games that are being sold for 200-400 Microsoft points. These games follow the same basic description format as all the other titles do on the Marketplace, to include a full description and screenshots. There is one difference though. Since these titles are not reviewed by the ESRB they do not have a rating attached to them, enter you and me. These titles are reviewed instead by the community. They are rated from a 0 to 3 scale (0 being none) on violence, sex and mature content. This way little Timmy's mom knows what he should and should not play, just as she would with traditional games. There are only 16 Community Games right now, but expect that number to grow in the next few months.

I think that covers all the basics, oh wait. I forgot about the new harddrive install option. How could I let that slip my mind. This is one feature that I have been really interested in. My main question is not about load times (I really couldn't care less about that) but whether or not the 360's loud disc drive will be silenced by this addition. Let's try it out, shall we? My choice of game to install first is Fallout 3. A decently sized game to start things out. After you insert the disc, go to the My Xbox channel and hit the Y button. This will bring you to a tile with a couple of options on it. One of these options is install to hard drive. After selecting that option the installation begins. Installing the game itself took about 10 minutes to do, not so bad, after all, it'll be worth it if I could actually hear the game while playing it. Now the verdict. The 360 is indeed quiet while playing the game after the install. I started up Fallout 3 to hear...nothing at all.

OK, now I'm completely sold on this NXE thing. There are some great additions to the old formula that make the 360 easier to use and better looking too. I haven't spent any real time with this yet, so I can't say that everything is perfect. I just haven't ran into any problems yet.
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So there I was, driving down the autobahn at 130 KPH, and then it hit me. No, nothing actually hit me, I probably wouldn't be here typing this if anything had. What I meant was that I had a thought. I just so happened to be thinking about the Nintendo Wii and I had a revelation. Well, maybe not a revelation per se, more like a breakthrough.

In the beginning there were a whole bunch of consoles that not many people alive today have ever actually played, so let's jump forward a little bit. In 1985 Nintendo was ready to launch its brand new console to a game deprived public (make that good game deprived public, there were plenty of bad ones around), but there was a problem. After the videogame crash of '83 retailers didn't want to trust a new console, so Nintendo got sneaky. Enter R.O.B., that little gray guy that came boxed with the brand new Nintendo Entertainment System. Notice that videogames console is nowhere in its name, and that was the point. It wasn't a videogame console, it was a toy, hence the addition of the plastic paperweight. And therein lies the problem.

Since the console was marketed as a toy and sold mostly to children, Nintendo got a reputation of being just for kids. This is a reputation that Nintendo has tried to change, but with little success. And now my thoughts on this. Who cares? One thing that you can always count on with Nintendo is great first party games. Sure, they are generally really cartoony, colorful kid games, but guess what? There's nothing wrong with that. Besides, adults still play them too. Mario since the NES days has always been about exploring bright, blocky worlds with lots of not too terribly dangerous bad guys to step on. Super Mario Bros. is most definitely a kids game, but we still love it no matter our age.

See, the problem isn't that Nintendo makes games for kids (once you admit that Nintendo has ALWAYS made games for kids), it's that we grew up and changed but Nintendo didn't. They've always been about the pure fun of the experience, not about the blood or blown apart bodies (one reason why the SNES Mortal Kombat game had gray blood instead of red). I was 12 when I first played the NES and it was very influential to me at that age. When I got older, I looked less and less to Nintendo for my games. My tastes were changing, but Nintendo was still doing the same types of games they did during the NES and SNES generations. Was there anything wrong with that? No, but I didn't think that way at the time. I kept wondering why Nintendo didn't mature with me. Why didn't they make games for the 18 year olds, for the 21 year olds, for the 25 year olds? Why were they still making games for the 12 year olds, like I was in 1986? The answer? Because that is what they are good at and what gamers, true gamers, still want from them.

Nintendo consoles have never been about the same things that the PlayStation has. Or the Saturn has. Or the Xbox has. They are just about the enjoyment of the game, enjoyment for all ages, not just the gamer of average age. Whether we like it or not, Nintendo will always have children close to it's heart, kinda like a not so creepy Michael Jackson. And you know what? That's something I can live with.
It was the worst of times..."

I both love and hate this time of year. The love part is easy to figure out. The holidays are nearly upon us, good cheer and merriment abounds. My favorite time of the year is winter, I tend to sleep better in the cold. My daughter's birthday is next month. One more year closer to college (and out of the house) for her. And of course, a couple more months until my annual pay increase, yeah for more money. But, this time of year is not all good. There is a foul and evil side of this time of the year. What is it? The end of year gaming push by every single damn publisher in existence.

It's the same every year, the fall time frame is crammed full of great games, just in time for the Christmas buying season. Sounds good doesn't it? Well it's not, for the simple fact that games cost money. Lots of money. Money that I don't have is what I'm getting at. Sure, I could get a couple of games each month, but which ones. I have a vague idea of what I want, but damn, they all look so good.

The pressure starts on October 14th for me. I know I'm getting Dead Space. This game has had me interested since I first heard about it. Come on, something inspired by Alien, The Thing, and Event Horizon has to be good. I know some of you are looking to get Rock Revolution that day as well. I don't think it's for me though, I'm not really into the whole rhythm game genre, so that's a pass for me. This week also marks the return of a classic series to console gaming, Golden Axe. This is another one I'm not so sure about, and being such, is a pass at the moment. There's just too many good games coming out that I am sure about. Which brings me to October 21.

This is a day that I am dreading. This day marks the release of one of the biggest hits of last year for the Xbox 360 to the PS3, BioShock. I know some of you are thinking twice about this one due to all the press about the graphics, but don't. In my opinion, nothing that I've read is a deal breaker to me. A few textures that are not quite perfect will not deter me from buying a game with great gameplay and a fantastic story. It's still a buy in my book. But, my book also has many, many other games in it that I want to pick up. Here's my short list of must buy games: Eternal Sonata (another 360 port), Fable II, Far Cry 2, Legendary, LittleBigPlanet and Star Ocean: First Departure. Yeah, I'm not getting all those games, I just don't have an extra $320 lying around. I'd love to get them, but it's not going to happen.

Now, the 28th I can handle. Fallout 3 is the only game I have any interest in on that week. That one is pretty much a no brainer. I wish I could say the same for November, but that is not the case. Starting on the 4th I would love to get Resistance 2 and EndWar. Follow that on the 7th with Gears of War 2 and it would be a great month right there. But the cruelty continues. The 10th sees the release of Mortal Kombat Vs. DC Universe, followed by Banjo-Kazooie: Nuts and Bolts, Call Of Duty: World At War, Command and Conquer: Red Alert 3, Eternal Poison and Mirrors Edge. ARGH.

Well, that covers the first month, and we're not even to December yet. With so many good games coming out the choices of what to get seem almost endless, and this happens every year. Oh, well. I'll just have to wait until spring to catch up, that being the start of the gaming drought of the year. What about you? What are your must have games for this holiday season?

Now this it truly amazing. Beta keys have been around a quite a while now and are used to help drum up support for an upcoming title, I don't think I've ever seen a beta as in demand as this one is. Why is this particular beta so sought after? I have seen no fewer then 6 different sites giving betas out in the last week, and all have been swamped. It isn't that LittleBigPlanet is a completely original idea. Forge in Halo 3, Dungeon Creator and RPG Maker all had a similar idea, but those attempts pale in comparison to this one. LittleBigPlanet is a title where, in fact, you get to create the game itself. How? By providing you with robust tools and numberous customization options, you are able to design and build your own game levels. Of course, if you so choose, you could just play the levels designed by the developers. But, where is the fun in that?

Now I'm not a really creative person, and designing is not my forte, but damned if I don't want this game too. Why? I don't know really, it's just a little hard to explain. Gimme a second to collect my thoughts on this one. OK, here goes. This game is all about using the imagination that you have. You are not required to have advanced degrees in game design or computer graphics to succeed here. All you need is a vision and the perseverance to make it happen, and frankly, it all boils down to having fun. From what I understand, having fun is pretty easy to do. Just take a look this. Even Adam seemed surprised at what he saw.

Now, it's not all about using the textures and objects that are included in the game itself. You can add whatever you want to the game, and it's only limited by your imagination. Now here's a video that any Xbox owner can relate to. I just love the warthog.

Having the tools and an imagination is not enough in itself to guarantee a game is going to be successful. It has to control well, have a learning curve that isn't too difficult, be fun, and having a bit of personality helps too. That's why I like this next video. This is a short section at the beginning of the game, the tutorial level as it is.

Media Molecule could have made a boring start like many games have done previously, instead, what they do is make you instantly part of the experience. Even though you play through the opening credits, you are getting an opportunity to become familiar with the controls. Not that there is much in the way of controls to grasp. You have run and jump, at least in the beginning. This is very much a pick up and play game.

As we've seen, this game is a little different from the norm. There are no violent deaths with spurts of blood. There are no bullets. And no one is going to cut off an appendage. There may be very little violence in LittleBigPlanet, but, with a game like this, you won't miss it.

I know I've touched on backwards compatibility just a couple of posts ago, but I think it's a subject worth going back to one more time.

It seems that every week I read a story on backwards compatibility and what it means for this and future generations of consoles. One of the latest articles I've read is from xboxoz360gamer.com. The article touches on the benefits and problems with making last gen games playable with this generation of hardware. Of the many reasons, price and technology are the biggest.

Price is the obvious one. First off, if a publisher isn't going to make any money off of an older game being emulated on new hardware what incentive do they have? Writing new software for an old program costs money, and there's no way anyone will spend money on a title that may not sell. Here's an example from the publisher's viewpoint. Of all last gen games on the market, say an Xbox title, are customers more or less likely to be able to buy a new game or a used one? The stores I frequent don't even sell new Xbox games anymore, so what recourse do I have? If I want an older title I have to buy a used copy from either a brick and mortar retailer or order it from somewhere online (Amazon marketplace is a favorite of mine). How much of that sale does the publisher get? Zero. So, why would they spend money making emulation software for a game sale that they probably won't get any money from, when instead, they could be selling you a current generation game for $60? I don't think I need to answer that one.


Hardware manufacturers see it a little differently. Sure, it still costs them money to make old games play on new hardware. And it's also true that they don't get any money from a used game sale, but there is still two ways profits can come in. Number one is having the option for games to be downloaded digitally. Emulation without a disc is a more profitable option for old games since all the software necessary to play the game is downloaded with the program itself, no need for a physical disc and separate software. The benefits for this method of delivery is that the cost of programming emulation software for an older game is offset by the fact that money will be collected and given to the companies that made the game instead of Joe Blow down the street. Also, there's no need to manufacture a physical disc and packaging, thereby saving substantially on distribution costs, but there's a catch. Only games that are projected to provide a profit will get this treatment. Here's the way I see digital downloads: This situation is a win for both sides. On the developer/console maker side, they get the profits that they need to stay in business without spending millions on developing, packaging and marketing a new game. On the gamer side, they get the last gen game that they might not have played otherwise that is guaranteed to work and at a reasonable price.

Now, number two. Having a console that is backwards compatible may possibly increase overall hardware sales. Don't underestimate the benefit of having the ability for core gamers to stick in their older favorites and play them. I know I wanted backwards compatibility when I bought a next gen console. That's why I decided to get the 80 gig PS3 instead of the 40 gig model. The 40 was cheaper, but I could play most of my library of PS1 and PS2 games on the 80. I would have been less likely to buy the 80 gig, the more expensive model, if that option didn't exist. As far as the PS4 goes, though, I don't expect support for PS1 games. It's even likely that PS2 games may not be supported (if any older generations are at all). I think that would be a mistake, as I thought dropping BC for the 40 gig was. But, that's just my opinion.

In this generation, I can see (if not agree with) why Sony didn't include support for older games in some of it's consoles. The PS2 is still selling strong and is still getting new games. With that kind of staying power and wide availability, if customers without BC really want to play a last gen game, they can pick up a new PS2 pretty cheaply. Microsoft is a different story, though. Support for the original Xbox has been abandoned and that makes the need for BC an important feature for the 360's survival. So, why is BC important for the 360? I'll use myself as an example. The 360 is my first Microsoft console. Having that be the case, since the 360 is backwards compatibility, I wanted to go back and get a few of the older games just to see what I missed. To date I have more older games then new. Now, how is this good for Microsoft? I'll tell you. Look at the install base on the old system versus the new. Knowing that current numbers for the 360 just short of it's third year are almost equal to the 5 year total of the original you have to agree that there is the potential for a huge audience out there that has not played any of the older games. Now combine that with the ability to put those old Xbox games on Live and what do you get? Instant, reliable, and possibly substantial, income.

For me, physical discs and backwards compatibility is where it's at. For the console makers, publishers, and developers, though, it's going to be digital downloads in the future. It's a cheaper, faster, and more reliable method of getting the games in the hands of gamers. Maybe I am a dinosaur. Maybe I'll come around in the future. Either way, the guys and gals that put out the games are going to tell me, whether I like it or not.